What does oblivion character overhaul v2 conflict with
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- WHAT DOES OBLIVION CHARACTER OVERHAUL V2 CONFLICT WITH MOD
- WHAT DOES OBLIVION CHARACTER OVERHAUL V2 CONFLICT WITH MODS
++ Zira's Horse Modpack - Heavy Legion Horses.espĤ1 Francesco's Optional Chance of Stronger Bosses.esp Ĥ2 Francesco's Optional New Adventurers.esp Ĥ3 Francesco's Optional Chance of More Enemies.esp Here is a fairly recent load order (that is stable for me, but if I play TES it will be Skyrim anymore):Ġ2 Francesco's Leveled Creatures-Items Mod.esm Ġ3 Francesco's Optional New Items Add-On.esm ĠF Oblivifall Master File.esm ġ4 Unofficial Oblivion Patch.esp ġ7 Unofficial Shivering Isles Patch.esp ġ8 SM Plugin Refurbish - SI.esp ġ9 Francesco's Creatures and Items Resources.esp ġB Atmospheric Loading Screens - Random Quotes.espġF Immersive Interiors - Lights Addon.esp Ģ0 Immersive Interiors - Landscape Addon.espĢ5 All Natural - Real Lights.esp Ģ8 Duke Patricks - Who Goes There.esp Ģ9 Personality Idles - Modified version.esp ĢE Duke Patricks - Friendship Ring For Companion Detection.esp ģ4 Map Marker Overhaul.esp ģ5 Map Marker Overhaul - SI additions.esp ģ8 DLCMehrunesRazor - Unofficial Patch.esp ģ9 SM Plugin Refurbish - MehrunesRazor.esp ģA Sounds of Cyrodiil - Mehrune's Razor Add-On.esp ģD The Arsenal - Ancient Ayleid Weaponry.esp ģE The Arsenal - Leveled Lists.esp
WHAT DOES OBLIVION CHARACTER OVERHAUL V2 CONFLICT WITH MOD
But otherwise it can be up to the imagination and patience of the mod user. My two favorite things to mix with it have been Frans and TIE.
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That means less conflicts to worry about then almost all other overhauls. This means that all the creatures and loot are unique and not mod altered versions of vanilla content. It makes an effort to not balance or change core game mechanics. You are not required to use both and for a lighter game I recommend only the overspawn pluginįrom a philosophic point of view - WAC attempts to be additive only.
WHAT DOES OBLIVION CHARACTER OVERHAUL V2 CONFLICT WITH MODS
The Overspawn.esp mixes WAC creatures with vanilla spawn points (and other LL mods if you use bash). The esp called WAC.esp contains new spawn points around the world that add only WAC encounters (it also adds goblin camps and other small architecture). Without Wrye Bash then keep this in mind. With Wrye bash just about any other leveled list mod - just depends on how heavily modded a game you want.